Part of that is due to the Drive system allowing for a lot of freedom and versatility in almost all aspects of the game, whether it comes to combos and dealing damage, or even defensive options.Įvery character has six bars of Drive, which can be spent to perform various moves. Street Fighter 6’s beta included 8 characters, featuring a healthy mix of familiar faces and newcomers, but despite the return of icons like Ryu, Ken and Chun-Li, Street Fighter 6’s take on these archetypes feels fresh and exciting. It happened in Guilty Gear Strive, it happened in The King Of Fighters XV, and it happened again here. The community is excited because the gameplay is absolutely incredible, even if I’m continuing a long running fighting game beta tradition of being utterly terrible. Of course, avatar creation isn’t why the fighting game community has worked themselves into a frenzy, even if it’s been nice to see everyone bond over who can make the biggest monster. Compared to the reception to Street Fighter 5, SF6’s pre-release hype feels like it’s already at a fever pitch, and we don’t even have a release date yet. Still, everything else about Street Fighter 6 screams that it’s going to be an absolute juggernaut when it launches next year.įrom just a short weekend with the closed beta, it’s felt like the Street Fighter community has been invigorated, with everyone in the community posting their biggest and flashiest combos, or finding little easter eggs and hints that Capcom have left. The amount of out-of-proportion, gangly limbed freakazoids with giant green afros that populated the Battle Hub was kind of ridiculous. Street Fighter 6’s closed beta has concluded, and considering that I compared the existence of an avatar creator to being something I’ve dreamed about, the reality seems more like a nightmare.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |